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	<title>Comments on: Trism Developer Doing Very Well via the App Store</title>
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	<link>http://www.appleiphoneschool.com/2008/11/18/trism-developer-doing-very-well-via-the-app-store/</link>
	<description>Learn how to use, hack and mod the Apple iPhone &#38; iPod Touch</description>
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		<title>By: Michael Adams</title>
		<link>http://www.appleiphoneschool.com/2008/11/18/trism-developer-doing-very-well-via-the-app-store/comment-page-1/#comment-80018</link>
		<dc:creator>Michael Adams</dc:creator>
		<pubDate>Fri, 21 Nov 2008 17:38:33 +0000</pubDate>
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		<description>I really admire this guy who did Trism, and envy him also. I developed a puzzle as well which has been in evaluation by every major toy company in the US and Europe during the last three years. It was on track for a license from Ravensburger (the largest puzzle company outside the US) to launch in the UK this year, but they got spooked in August 07 when the Chinese toy recalls changed everything. (They had arranged for my puzzle to be mfgd in China.) Therein is the difference between Trism and my puzzle: my puzzle uses old fashioned technology, i.e. plastic and paper, not electronic codes. One hurdle has been, I think, some believe the days of actual puzzles you assemble from real pieces that lay on a table are past. In actual fact, this is no more true than the &quot;reality&quot; that sit coms were dead in the early 80s, before Bill Cosby showed otherwise. Every real play tester for my puzzle is absolutely wowed (and it has been exhaustively play tested with everyone from 5 years old to 85), and it&#039;s just too bad the large toy companies could care less. Not to worry. My puzzle will become the successor to Rubiks Cube as the #1 selling non-electronic game within the next five years. I am certain of it.</description>
		<content:encoded><![CDATA[<p>I really admire this guy who did Trism, and envy him also. I developed a puzzle as well which has been in evaluation by every major toy company in the US and Europe during the last three years. It was on track for a license from Ravensburger (the largest puzzle company outside the US) to launch in the UK this year, but they got spooked in August 07 when the Chinese toy recalls changed everything. (They had arranged for my puzzle to be mfgd in China.) Therein is the difference between Trism and my puzzle: my puzzle uses old fashioned technology, i.e. plastic and paper, not electronic codes. One hurdle has been, I think, some believe the days of actual puzzles you assemble from real pieces that lay on a table are past. In actual fact, this is no more true than the &#8220;reality&#8221; that sit coms were dead in the early 80s, before Bill Cosby showed otherwise. Every real play tester for my puzzle is absolutely wowed (and it has been exhaustively play tested with everyone from 5 years old to 85), and it&#8217;s just too bad the large toy companies could care less. Not to worry. My puzzle will become the successor to Rubiks Cube as the #1 selling non-electronic game within the next five years. I am certain of it.</p>
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		<title>By: JuanKi</title>
		<link>http://www.appleiphoneschool.com/2008/11/18/trism-developer-doing-very-well-via-the-app-store/comment-page-1/#comment-79466</link>
		<dc:creator>JuanKi</dc:creator>
		<pubDate>Wed, 19 Nov 2008 17:10:08 +0000</pubDate>
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		<description>It is by far one of the best iPhone games out there...
I do miss it :(</description>
		<content:encoded><![CDATA[<p>It is by far one of the best iPhone games out there&#8230;<br />
I do miss it <img src='http://www.appleiphoneschool.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Ken</title>
		<link>http://www.appleiphoneschool.com/2008/11/18/trism-developer-doing-very-well-via-the-app-store/comment-page-1/#comment-79456</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 19 Nov 2008 16:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.appleiphoneschool.com/?p=9548#comment-79456</guid>
		<description>I liked the game during the JB  days as well...but haven&#039;t purchased it from the App Store....trying to keep the overhead down and all.  I only buy apps from the App Store when I just feel that I can&#039;t live without them or playing the Demo version just blows me away.  I have only purchased less than 10 apps...mostly games for entertainment.  I also keep a good eye on the Appshopper.com website ever since Apple changed the way their store organizes their apps.  I also mainly only look for FREE or price changes to FREE or very cheap.  If you haven&#039;t checked this site out...it is a MUST.</description>
		<content:encoded><![CDATA[<p>I liked the game during the JB  days as well&#8230;but haven&#8217;t purchased it from the App Store&#8230;.trying to keep the overhead down and all.  I only buy apps from the App Store when I just feel that I can&#8217;t live without them or playing the Demo version just blows me away.  I have only purchased less than 10 apps&#8230;mostly games for entertainment.  I also keep a good eye on the Appshopper.com website ever since Apple changed the way their store organizes their apps.  I also mainly only look for FREE or price changes to FREE or very cheap.  If you haven&#8217;t checked this site out&#8230;it is a MUST.</p>
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		<title>By: Jonathan Sarno</title>
		<link>http://www.appleiphoneschool.com/2008/11/18/trism-developer-doing-very-well-via-the-app-store/comment-page-1/#comment-79235</link>
		<dc:creator>Jonathan Sarno</dc:creator>
		<pubDate>Tue, 18 Nov 2008 21:01:39 +0000</pubDate>
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		<description>I have a workshop that trains you to develop apps on the iPhone such as Trism</description>
		<content:encoded><![CDATA[<p>I have a workshop that trains you to develop apps on the iPhone such as Trism</p>
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		<title>By: Andres</title>
		<link>http://www.appleiphoneschool.com/2008/11/18/trism-developer-doing-very-well-via-the-app-store/comment-page-1/#comment-79221</link>
		<dc:creator>Andres</dc:creator>
		<pubDate>Tue, 18 Nov 2008 20:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.appleiphoneschool.com/?p=9548#comment-79221</guid>
		<description>It really is an excellent game. My brother and I keep playing ( been playing since jb days ) and we are learning more and more how to play more with skill than with luck. For us, it&#039;s the game we play the most. He deserves everything he gets. I can only hope his other games are of the same caliber. Sometimes, people have that one good idea that can&#039;t be recreated.</description>
		<content:encoded><![CDATA[<p>It really is an excellent game. My brother and I keep playing ( been playing since jb days ) and we are learning more and more how to play more with skill than with luck. For us, it&#8217;s the game we play the most. He deserves everything he gets. I can only hope his other games are of the same caliber. Sometimes, people have that one good idea that can&#8217;t be recreated.</p>
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