Apple Releases App Store Guidelines

Apple I’m sure most of you have already heard about the fact that Apple has released their App Store Guidelines (especially since I know you all watched episode 19 of i101!) but, just in case you haven’t I thought I would mention on AiS too. Yesterday, Apple released their App Store Guidlines allowing developers to have a better understanding of how apps are accepted and rejected from the App Store. Below is a list of some of the main guidelines. The entire document contains 113 guidelines each of which are broken down and specifically explained.

Main Guidelines:

● We have lots of kids downloading lots of apps, and parental controls don’t work unless the parents set them up (many don’t). So know that we’re keeping an eye out for the kids.

● We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.

● If your App looks like it was cobbled together in a few days, or you’re trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don’t want their quality Apps to be surrounded by amateur hour.

● We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it”. And we think that you will also know it when you cross it.

● If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps.

● This is a living document, and new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this.

Apple has also updated their iOS Developer Program License Agreement. The update actually “relaxes” some of the restrictions on the tools developers can use to create their apps. Below is what they have to say about that!

“We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.

In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.

In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.

The App Store is perhaps the most important milestone in the history of mobile software. Working together with our developers, we will continue to surprise and delight our users with innovative mobile apps. “

Check it out HERE on Apple’s site.

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